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– Beta Mods and Mods newer than the currently released version can no longer be uploaded to Steam Workshop. This should make looking at conflicts and uploading to Steam workshop easier. – Sped up mod details dialog for massive mods that have 10000's of files included. – Added safety code to check for invalid and dangling pointers – this should make catching hard to find and rare issues easier. Video DX9/DX11/GL dlls are no longer required for compiling shaders. – Shader compiler is now in it's own DLL. – Data compilation is now in a separate DLL – CompileWin.dll – this can be swapped out for other platforms (consoles, mac, linux, etc) – OpenGL is now supported (but isn't currently being released with the PC version) – Math library can now be compiled without the need for SIMD instructions. – Any mods with custom materials will need to be modified to point to the new shaders and/or use SRSL. – All materials now use custom shading language SRSL instead of HLSL. – Memory usage allowance has been increased to 1 gigabyte, which should allow for larger mods. – Resource files can be in UTF8, USC2, UTF16, big and little endian. Banished 1.0.5 along with a new Modkit were released yesterday
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